Our engine is the main piece of software powering the Elysian Shadows game (and even part of our ). It is being written and developed by . The engine is a modular piece of software containing core functionality such as rendering, entity and resource management, collision detection and resolution, physics, scripting, and much more. Additional functionality required by Elysian Shadows (or any other game utilizing its engine) may be implemented either as a natively compiled C++ behavior or as an interpreted Lua script behavior. Thanks to the , the Elysian Shadows engine is completely platform independent and now runs on a wide array of operating systems and embedded platforms. As such, it has also been written to be lightweight and efficient with low-resource devices in mind. All of the information here is offered as an educational resource. The engine is currently closed-source, so don't ask. ;)
Engine
by Falco Girgis July 17, 2012 0 commentsFalco Girgis is the founder and lead software architect of the Elysian Shadows project. He was previously employed in the telecom industry before taking a chance on Kickstarter and quitting his job to live the dream. He is currently pursuing his masters in Computer Engineering with a focus on GPU architecture.