It's been SOOOOOOO--o wait, no it hasn't... Team ES picks back up right where they left off in Chapter 21, with dynamic shadows, 3D perspectives, AI, battle system, level design, and pixel art development.
We are preparing our engine and assets for our Kickstarter campaign this summer. If you want to see ES become a reality, please help us spread the word and support our Kickstarter when the times comes!