Adventures in Game Development Chapter 21 is here! Witness the creation of our new dynamic lighting engine, 3D audio engine, several pathfinding algorithms, various tilesheets, and two kick ass background music tracks.
We're back, and we're completely raw and uncut! We're hoping to continue with regular updates now that we have adopted a new format for the series.
Falco implements the lighting and dynamic shadow engine along with the 3D audio engine. Tyler implements A* and various path-finding heuristics in Lua, and Connor introduces us to his setup and composes tracks for Loren and the Caves.
After you've watched it the first three times, take a break between sessions to head over to the forums to discuss and ask the team questions about programming, game development, or anything else that's on your mind.