Elysian Shadows

Adventures in Game Development Chapter 22

It's been SOOOOOOO--o wait, no it hasn't... Team ES picks back up right where they left off in Chapter 21, with dynamic shadows, 3D perspectives, AI, battle system, level design, and pixel art development.

We are preparing our engine and assets for our Kickstarter campaign this summer. If you want to see ES become a reality, please help us spread the word and support our Kickstarter when the times comes!

Falco Girgis
Falco Girgis is the founder and lead software architect of the Elysian Shadows project. He was previously employed in the telecom industry before taking a chance on Kickstarter and quitting his job to live the dream. He is currently pursuing his masters in Computer Engineering with a focus on GPU architecture.