Elysian Shadows
Posts by Falco Girgis

Layer View Concept

Originally posted by James Parkes in our Private Development forum on 1.8.12.

Hey Everyone,

I just got setup today with my account on the forums, but I thought I would go ahead and make my first post here in the Engine/Toolkit section because it is where I focused the majority of my work at this point.

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Tile Flip and Rotate, Entity vs Terrain Collision, and Property Editor

Originally posted in our Private Development forums on 12.27.11.

Anyway, we have spent a considerable amount of time discussing getting the video and project back on track. I will let Tyler post the details. For now, I'm providing an update on my own development throughout the holidays. At very least, this will hopefully ensure that Jarrod and I are on the same page.

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The Dreamcast SHLib (Strip Header Library) is Born!

Originally posted by Tvspelsfreak (Anton Norgren) in our Private Development forum on 11.7.11.

I added the DC strip header lib I wrote to the repo (/tools/dc/shlib/). It lets you easily define strip headers for all 18 primitive (vertex/sprite/modifier) types available on the DC. You can also make changes without having to recompile them all the time. 

I did a test showing off all types at once numbered left to right, top to bottom with the last type (modifier volume) bouncing around the screen affecting color and texture of about half of the other types. It's not visible by itself, but you can see it affecting 3 of the other types on the right side of the screen. 

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The Prodigal Son Hath Returned

Originally posted in our Private Development forums on 11.2.11.

Our absolute highest priority has been to propel the artistic/graphical department of Elysian Shadows forward, as this has long been the bottleneck preventing us from achieving our dreams. Our plan to do this has been two-fold. We clearly need to recruit more pixel artists (with the next video(s)), but in order to do this, we finally need a Toolkit build that will enable them to do their jobs.

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