Elysian Shadows
Posts by Falco Girgis

Meandering.lua

Originally posted in our Private Development forums on 10.30.10.

In this script I emulated an array of classes in Lua's (embedded) table data type. In this embedded table I was able to create a general entity name, call the character component, create an X/Y origin, X/Y pathing boundry in preparation to tell these assholes to get to steppin'.

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Phlegmite and Phlegtite

Originally posted by Pritam Schonberger in our Private Development forum on 10.24.10.

Here's the promised update, it's not much but thought it'd be better than not posting.

These two creatures lurk in cave areas, the ... larger one moving slowly about but is stronger and tougher to kill, the thin one moving about quickly giving less damage and has lower HP than the large one.

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Lua and C++ Behavior Components

Originally posted in our Private Development forum on 10.24.10.

[b]Intro[/b]

Ladies and gentlemen! I apologize for taking so long to make this post, but I assure that we (here at studio Vorbis) have quite literally been devving our cocks off. I have plenty of super exciting new features to cover in this update. I would also like to say that Lua is completely implemented and is ready to go!

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More Cave Than You Can Handle

Originally posted by Pritam Schonberger in our Private Development forum on 10.8.10.

A few hours late, either way, I didn't get as much done as I wanted but will continue as planned and work in concepts when necessary and post them during the week. I also experimented some with ink today, but more on that another time.

One of the first sketches, the charcoal one isn't really an improvement on lighting/shade, I'll have to simplify this one to get it right.

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