Our Toolkit is the primary piece of software responsible for facilitating the generation of assets and other content that comprise a game or simulation to be produced within the Elysian Shadows . The Toolkit is currently being developed by and in C/++ with the QT Framework. All rendering in the Toolkit is GPU accelerated through […] Read More
LibGyro is a multiplatform, multimedia C++ library providing a layer of abstraction between higher level software and various operating systems, libraries, and hardware utilized to perform real-time multimedia tasks. It was originally written by Falco Girgis but is now also being codeveloped by Gavin Massey. The Elysian Shadows Engine utilizes the LibGyro library for all […] Read More