Terrain Selection Flip and Rotation
Originally posted by GyroVorbis (Falco Girgis) in our Private Development forum on 2.5.12.
[color=#BF40FF]I GIVE YOU, MY DEAR BRETHREN, TILE FLIPPING AND ROTATION![/color]
[b][color=#BF40FF]TileFlipRot Branch Merged into Master[/b][/color]
Tile flipping and rotation was my very first feature to be implemented using our new "feature branching" scheme. This was ideal, because it required a gigantic amount of rewriting that both broke the build for an extended period of time and resulted in stability issues. Luckily, GIT's branching mechanism allowed me to do this in my own ESTk1.5 sandbox while we stabilized and released ESTk1.5.1 out of the master branch. Once I had completed the feature and was sure that it was stable, I was able to merge TileFlipRot with master, adding tile flip and rotation to ESTk1.5.2. Now that I am no longer the only person coding my ass off, this branching mechanism will become invaluable.
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