Elysian Shadows
Posts by Falco Girgis

Terrain Selection Flip and Rotation

Originally posted by GyroVorbis (Falco Girgis) in our Private Development forum on 2.5.12.

[color=#BF40FF]I GIVE YOU, MY DEAR BRETHREN, TILE FLIPPING AND ROTATION![/color]

[b][color=#BF40FF]TileFlipRot Branch Merged into Master[/b][/color]

Tile flipping and rotation was my very first feature to be implemented using our new "feature branching" scheme. This was ideal, because it required a gigantic amount of rewriting that both broke the build for an extended period of time and resulted in stability issues. Luckily, GIT's branching mechanism allowed me to do this in my own ESTk1.5 sandbox while we stabilized and released ESTk1.5.1 out of the master branch. Once I had completed the feature and was sure that it was stable, I was able to merge TileFlipRot with master, adding tile flip and rotation to ESTk1.5.2. Now that I am no longer the only person coding my ass off, this branching mechanism will become invaluable. 

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Rough Toolkit Icon/Logo Design

Originally posted by James Parkes in our Private Development forum on 2.5.12. Here is the Toolkit Icon (ROUGH). I’m not as experience to complex coloring/texturing, so that is my next task. If anybody else would like to give it a shot, then I would have no problem sending them the .ai file to play around […] Read More

Optimizations and Drastic Performance Improvements

Originally posted by Gyrovorbis (Falco Girgis) in our Private Development forum on 1.9.12.

[quote="pritam"]Edit: I re-cloned the toolkit repo and with exception to lack of viewport repaint on xp, the absence of the freeze feature is glorious![/quote]WHEEEEEEEEEEEEEEEEELL!!!!

You weren't supposed to know about that new feature yet. ;)

Well, since people are pulling down Jarrod and my "extremely optimized beta-as-shit edition," I had better start talking about it.  :lol: 

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Loren Tileset

Originally posted by Pritam Schonberger in our Private Development forum on 1.8.12.

I made a mailbox to get a good start on the day, cut up the roof rendering and tested it. It's the cave sheet all over again.

With all these crazy angles there has to be a lot more tiles for just the roof and it's not worth it so I'm abandoning this idea for the standard 45degree approach.

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