Elysian Shadows
Updates

libGyro Library

LibGyro is a multiplatform, multimedia C++ library providing a layer of abstraction between higher level software and various operating systems, libraries, and hardware utilized to perform real-time multimedia tasks. It was originally written by Falco Girgis but is now also being codeveloped by Gavin Massey. The Elysian Shadows Engine utilizes the LibGyro library for all […]

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Engine

Our engine is the main piece of software powering the Elysian Shadows game (and even part of our ). It is being written and developed by . The engine is a modular piece of software containing core functionality such as rendering, entity and resource management, collision detection and resolution, physics, scripting, and much more. Additional […]

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Software

Simple. Powerful. Trendy. The Elysian Shadows Toolkit allows our team to build immersive environments, script unique behaviors, and deliver Elysian Shadows across multiple platforms.

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Elysian Shadows Website Launch

Dear Fans of Elysian Shadows,

From across the globe, the Elysian Shadows Development Team would like to welcome you to the new Elysian Shadows website. It has been a long three year journey to this point. As a team, we have seen faces come and go, but our goal has always remained the same: to deliver an entertaining role-playing experience for gamers across multiple platforms. Through this continued journey we have amassed quite a following from our Youtube series Adventures in Game Development, our forums formally known as “The Chaos Rift,” and a number of social media outlets. Our mission with this website is to share our experiences with you as we continue to develop Elysian Shadows.

Sincerely,
Elysian Shadows Team

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