Elysian Shadows
Updates

Welcome to Pritam’s Art Studio

Originally posted by Pritam Schonberger in our Private Development forum on 11.7.10.

I’m dead tired, but I can’t sleep too easily because the concepts keep nagging my brains, and I want them done in time and be pleased with the results. I just had to look for the damn paper tape for nearly an hour, I’m gonna post some dev images for now in case I fuck up me sleep schedule completely, tho I have to do some stuff tomorrow morning so I should be fine.

This stuff took way too much time to write/organize, but I’m gonna make it.

Main development area, mostly organized mess, mostly.

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Meandering.lua

Originally posted in our Private Development forums on 10.30.10.

In this script I emulated an array of classes in Lua’s (embedded) table data type. In this embedded table I was able to create a general entity name, call the character component, create an X/Y origin, X/Y pathing boundry in preparation to tell these assholes to get to steppin’.

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Phlegmite and Phlegtite

Originally posted by Pritam Schonberger in our Private Development forum on 10.24.10.

Here’s the promised update, it’s not much but thought it’d be better than not posting.

These two creatures lurk in cave areas, the … larger one moving slowly about but is stronger and tougher to kill, the thin one moving about quickly giving less damage and has lower HP than the large one.

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Lua and C++ Behavior Components

Originally posted in our Private Development forum on 10.24.10.

[b]Intro[/b]

Ladies and gentlemen! I apologize for taking so long to make this post, but I assure that we (here at studio Vorbis) have quite literally been devving our cocks off. I have plenty of super exciting new features to cover in this update. I would also like to say that Lua is completely implemented and is ready to go!

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