Team ES is back with level design, pixel art, music, dynamic lights, particles, and spell effects! We have all been extremely busy with the project over the last few weeks, and we’re happy to bring an update from all ends of the spectrum: art, code, and music. Read More
It’s been SOOOOOOO–o wait, no it hasn’t… Team ES picks back up right where they left off in Chapter 21, with dynamic shadows, 3D perspectives, AI, battle system, level design, and pixel art development. Read More