Bloopers, cut scene and lost footage from AiGD Chapters 16-23. We’re all balls deep in working towards the Kickstarter launching on August 1st. Hopefully this will tide you over until Chapter 27 🙂 Read More
We’re back and we have been spending all of our time and energy working on content for out Kickstarter. We’re continuing work on the battle system and are fleshing out more mechanics for the ruins, including survival horror-influenced gameplay. Read More
We’re back! After taking some time listening to our fans, we decided to make a much more gameplay and storyline-centric chapter, never-before-released information regarding ES. Read More
It’s been SOOOOOOO–o wait, no it hasn’t… Team ES picks back up right where they left off in Chapter 21, with dynamic shadows, 3D perspectives, AI, battle system, level design, and pixel art development. Read More