It’s been SOOOOOOO–o wait, no it hasn’t… Team ES picks back up right where they left off in Chapter 21, with dynamic shadows, 3D perspectives, AI, battle system, level design, and pixel art development. Read More
Adventures in Game Development Chapter 21 is here! Witness the creation of our new dynamic lighting engine, 3D audio engine, several pathfinding algorithms, various tilesheets, and two kick ass background music tracks. Read More