Elysian Shadows
All posts with the tag: Lua

ESTk DevLog 002: Normal Mapping and Lua Debugging

Three days of slow and painful progress culminating in an epic 48-hour substance-fueled devbinge, yielding astounding results. That’s pretty much how I would sum up this week. As much as I have tried to distance myself from these “devbinges” after they took their toll on my mental health and sanity during our exhausting Kickstarter campaign, sometimes […] Read More