Three days of slow and painful progress culminating in an epic 48-hour substance-fueled devbinge, yielding astounding results. That’s pretty much how I would sum up this week. As much as I have tried to distance myself from these “devbinges” after they took their toll on my mental health and sanity during our exhausting Kickstarter campaign, sometimes […] Read More
Bloopers, cut scene and lost footage from AiGD Chapters 16-23. We’re all balls deep in working towards the Kickstarter launching on August 1st. Hopefully this will tide you over until Chapter 27 🙂 Read More
We’re back and we have been spending all of our time and energy working on content for out Kickstarter. We’re continuing work on the battle system and are fleshing out more mechanics for the ruins, including survival horror-influenced gameplay. Read More
We’re back! After taking some time listening to our fans, we decided to make a much more gameplay and storyline-centric chapter, never-before-released information regarding ES. Read More