Elysian Shadows

Elysian Shadows Kickstarter Announcement

We're back with a gigantic update on Elysian Shadows and our Kickstarter campaign! The team takes you on a wild ride inside the high-stress, sleepless world of full-time indie game development, as they work day and night preparing for the launch of the campaign on August 1st. With almost a full hour of highly polished and sincere commentary from the team fused with unapologetically raw and uncensored footage, this is our most ambitious production to date... We truly wanted to show our fans everything that goes on behind trying to run a startup gamedev company and successfully running a crowdfunding campaign.

The date we've all been eagerly awaiting is rapidly approaching... We're both terrified and excited for it, and we have truly poured our hearts and souls into creating a product and a campaign worthy of your backing. Thank you for the continued love and support we have received from the indie game development community over the years. Let us know what you think of the stretch goals and if you have any input on the campaign. We would love to hear from you!

For daily updates, please check out our social media pages:
Facebook (like!):
http://www.facebook.com/elysianshadows
Twitter (follow!):
http://www.twitter.com/elysian_shadows
Google+ (+1!):
https://plus.google.com/+Elysianshadows
Reddit (subscribe!):
http://www.reddit.com/r/elysianshadows

To give the assholes a piece of your mind:
http://en.wikipedia.org/wiki/Elysian_Shadows

Falco Girgis
Falco Girgis is the founder and lead software architect of the Elysian Shadows project. He was previously employed in the telecom industry before taking a chance on Kickstarter and quitting his job to live the dream. He is currently pursuing his masters in Computer Engineering with a focus on GPU architecture.
  • Calibrator

    Very interesting video as always!

    I thought we only had such dumb clowns as Wikipedia editors in Germany but it seems to be a universal problem.
    There is an entry for every fucking mollusk on the planet but when it comes to high culture like (console) RPGs they climb on their fenceposts! 😉

    One small suggestion for the video: Please try to not angle the camera as much when you film Tyler’s monitor.
    That way it’s easier to comprehend the great new 3D look of the game!

    All the best for your cool project!