Elysian Shadows
Updates

Offence That Sparks Debate

Throughout ages, art was many things – from quasi-theatrical performances in 2000BC Egypt, to most modern experimental art. From pieper playing for peasants to stage play for nobility. From poems to video games. From simple entertainment, through propaganda, social commentary to being single voice of freedom in totalitarian regime. Art was celebrated as greatest expression […]

Read More

ESTk DevLog 002: Normal Mapping and Lua Debugging

Three days of slow and painful progress culminating inĀ an epic 48-hour substance-fueled devbinge, yielding astounding results. That’s pretty much how I would sum up this week. As much as I have tried to distance myself from these “devbinges” after they took their toll on my mental health and sanity during our exhausting Kickstarter campaign, sometimes […]

Read More

ESTk DevLog 001: Entities, Shaders, and Bumpmaps

In an attempt to continually keep our backers updated, our team members educated, and my own narcissism satiated, I am hereby starting a blog series for all of my low-level endeavors developing the Elysian Shadows engine and toolkit. This will also serve as a changelog for our beta backers, once we start handing out test […]

Read More