Elysian Shadows
All posts with the tag: engine development

ESTk DevLog 001: Entities, Shaders, and Bumpmaps

In an attempt to continually keep our backers updated, our team members educated, and my own narcissism satiated, I am hereby starting a blog series for all of my low-level endeavors developing the Elysian Shadows engine and toolkit. This will also serve as a changelog for our beta backers, once we start handing out test […] Read More