Elysian Shadows
All posts with the tag: tile collision

Elysian Physics Sandbox Part 1

I have been pretty busy over here at Studio Vorbis dual wielding the Engine and Toolkit this last week. In the interest of not destroying you guys with a 10 page article that nobody winds up reading when I'm done with all of this, I will be posting updates iteratively. As you should know, I am continuing my work with the physics sandbox. It is actually complete for the most part. Or at least as far as I am willing to take it at this point in the project. Full collision support for every layer, every important tile collider type implemented, mass aggregate physics working. The rest will come later (when everybody is off of their asses and working), so that I will not be halting all progress to implement a few very time consuming corner cases.

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