Elysian Shadows
Posts by Falco Girgis

LibGyro and ConversationSystem

Originally posted in our Private Development forums on 10.4.10.

Alrighty, ladies.

[b]LibGyro[/b]

I had promised myself (and you guys) that I would stop getting caught up in lower-level hardware stuff... But then I realized that we could effectively double our productivity by letting M_D_K work a layer of abstraction away from me on libGyro while I work on higher-level, more gameplay-related development in the engine. 

Before I could just hand the reigns to M_D_K, I wanted to rewrite a little bit of libGyro's interface. The libGyro library has grown with ES (not the other way around). I add to libGyro as I need it, and retweak it as I see necessary to better work with the engine. Over time, libGyro's C-style API became a little bit of a burden. I rewrote the API itself in a much more OO, C++ manner, and also removed the use of vtables for critical system operations. 

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Adventure Log, Items, Friendlies, Enemies, and Warps

Originally posted in our Private Development forums on 9.4.10.

Time to once again unleash hell upon this most sacred of topics. My fire has been reignited. I've been working my ass off throughout the week (whether it be on the engine, discussing storyline, bitching at Marcel to get to work, talking to you guys about music/art, or looking to recruit more team members). This is pretty much the culmination of my achievements for the week.

[b]Adventure Log[/b]

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Codename “Abandoned”

Originally posted by Cypher (San Jin) in our Private Development forum on 8.1.10.

I have a bad feeling about art department and now that pritam left there's a possibility that nothing will get done in a long time, so I took a few web lessons on pixel art and decided to push art at least to stage1b: having one area complete to test editor, engine, gameplay etc. Cause that's out next stage. Extensive materialization. It's also the key to progress.

I wanted to keep this a secret, but I figure a teaser would raise motivation at least a bit.

This is the area I'm working on - codename "abandoned".

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TerrainSystem, PartySystem, CameraSystem, and More

Originally posted in our Private Development forums on 7.20.10.

Alrighty, ladies. Marcel and I had been on a secret quest for at least a straight month or two to get the goddamn engine and toolkit ready to rock the cock. The EXACT DAY that Marcel and I were going to unleash absolute hell and reveal all of our secret, evil plans, Kendall revealed her own... that she had been planning to leave me for the entire last week of our relationship and move back in with her parents...

So that kind of set everything back and fucked up all of our plans. I'm finally ready to get back to doing what I love to do, though. So here we are. Time to fill all of you in on just what we have been doing. 

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Character Concepts Continued

Originally posted by SofaKing (Mitchell Miles) in our Private Development forum on 6.18.10.

ok  i am back online that fucking bitch launched my laptop into a brick wall.

i now have a full understanding of what we are looking for aesthetically in game and production side ,i am currently reworking the characters to basically look more fantasy but not over the top ;) ,also i have been working heavily on town one,mapping most of it out already ,i am currently working one a logo for us as well.

[b]Drunken scholar Choices[/b]

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