Elysian Shadows
All posts with the tag: adventures in game develoment

AiGD: Legends and Lore, Dev Notebooks, and The Monster Design Contest! KS Update #21

Hey all, It has been a long while with the holiday break, but we are back to rock out some more development for ES and have some awesome stuff to show you guys! AiGD: Legends and Lore This month we went a little bit experimental with our Adventures in Game Development series. We decided to […] Read More

Z Layering/Buffering Predicament

Mentlegen, the last thing left before we are ready to enter the era of art-driven level creation and gameplay development is allowing the player to transition between z layers. Tyler and I did a considerable amount of whiteboarding on the subject the other day, and we believed that we had worked it all out:

Warning: fuck-ugly programmer art incoming! ;)

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CompositeStateContainer, Adderall, and More Broken Promises

Originally posted by Arce (Marcel Girgis) in our Private Development forum on 6.17.11.

Jarrod, thanks for the post. I'm glad to see you in these parts, and you're one of the few developers out there whose encouragement truly makes me want to get off my ass and work. 

Now, before we start rubbing cocks, let me hit everyone with another update!

This is simply a code Update, but I've got several issues to address. I really liked my FAQ style post the other day, as it made my ideas flow easier (and thus less work on myself to keep everyone updated!) 

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