by
Falco Girgis May 1, 2010
Originally posted in our Private Development forums on 5.1.10.
This is going to be my final gigantic post/update until after finals. I purposely worked my ass off all during the week, so that I would be able to contribute (and have all weekend to study). I have finals next week and the Monday/Tuesday after that. I intend to study my ass off, so you might not see me around quite as much.
[b]TerrainSystem[/b]

The terrain system is pretty much done. This is the system that renders and facilitates access to the terrain (when I say terrain, I’m referring to object/tile layers 1 and 2). This system will also be responsible for animating the tiles. While the level itself contains the actual tileset and objectset, the TerrainSystem contains a “currentset” for each, which is the tile that is currently occupying the space (tile 3 might swap to 2 and back when animating. The actual map contains 3, but the current array could have 2 or 3). This also allows me to update tiles based on simply swapping indeces rather than iterating through the map (which would be completely fucktarded).
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