Elysian Shadows
Posts by Falco Girgis

ESTk DevLog 001: Entities, Shaders, and Bumpmaps

In an attempt to continually keep our backers updated, our team members educated, and my own narcissism satiated, I am hereby starting a blog series for all of my low-level endeavors developing the Elysian Shadows engine and toolkit. This will also serve as a changelog for our beta backers, once we start handing out test […] Read More

A Passionate Defense of Kickstarter and Crowd-Funded Indie Games

We have all heard the stories about the half-million dollar Kickstarted projects that either failed miserably or took the money and ran. We have probably all played at least one project that after multiple delays released being completely underwhelming, falling short of expectations. The gaming community has understandably grown skeptical of the entire system, and […] Read More

When to Start Promoting and Marketing Your Indie Game

I recently stumbled upon an interesting post made by “superLED” from our forums. He asked a pretty interesting question that I think is extremely important for indie developers who are looking to self-promote their projects, especially if these developers are looking to eventually crowd-fund: “I am curious about what you guys think is ‘too little’ […] Read More