ESGamma/ESTk Elevation and Depth Buffering Engine
As promised, ladies: Elevation is done.
Read MoreMentlegen, the last thing left before we are ready to enter the era of art-driven level creation and gameplay development is allowing the player to transition between z layers. Tyler and I did a considerable amount of whiteboarding on the subject the other day, and we believed that we had worked it all out:
Warning: fuck-ugly programmer art incoming! ;)
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