Elysian Shadows
Updates

The Joint AssetIO Framework is Born

Originally posted in Private Development on 4.19.10.

Alrighty, it’s time to drop the fucking A bomb in here. I have gotten more done in one weekend than I have in months. As you all should know, I had to take a few steps back on the engine in order to achieve two gigantic goals: 1) our joint engine/editor framework 2) our entity/component system

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The Toolkit is Born!

Originally posted by Arce (Marcel Girgis) in our Private Development forum on 3.8.10.

Alrighty, now that I know a little bit more about QT and what’s involved, I’ve begun to prototype my framework.

But before I show what I’ve come up with, allow me to explain both a major problem (with software in general) as well as one of the key components of the new toolkit.

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AssetIO Integration, Zoom, and Rotation

Originally posted by Arce (Marcel Girgis) in our Private Development forum on 2.25.10.

Alrighty! I think it’s about time to let you guys know what’s up!

After a nice, long, awesome weekend involving cook-outs, Durian, Thai, ant genocide, fuzzy ones, boggle, Lost, Captain Morgan’s ( 😆 ), Lion King, Super Mario RPG, Diddy Kong Racing, and ~150 pages of Wheel of time, I managed to find a very decent amount of dev time. 

So, let us begin with a look at the integrating with Falco’s AssetIO!

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Alfred is Born!

Originally posted by Pritam Schonberger in our Private Development forum on 10.3.09.

Alright, I just started on Alfreds sprite and animation, though I was recording the process of the first standing frame I lost the entire video somehow I or it didn’t save and I’m really pissed, I’ll just record when I work on the animation frames perhaps instead. We’ll see how that works out later. Anyhow, I thought I’d show everybody the little sprite, how it looks, right now.

 

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