Elysian Shadows
All posts with the tag: dreamcast

Kickstarter Update #17: Team Drama, Combat Engine, 4 Player Local Multiplayer, Delays

Alrighty, this is going to be a gigantic update. Yes, we have been horrible at updating Kickstarter, and yes, the game will be delayed, but the silence was not due to stagnation. We had another pretty fundamental team shake-up that has left the project understaffed, and those of us remaining have been slaving away every […] Read More

HUGE UPDATE and Adventures in Game Development Chapter 28

God, I have dreaded making this update for so long… Not because I haven’t been slaving away on this game day and night, abusing prescription amphetamines to stay awake and focused, losing sleep and slowly my sanity, but because I just wasn’t 100% satisfied with the content we would be posting for the update. My […] Read More

ESTk DevLog 001: Entities, Shaders, and Bumpmaps

In an attempt to continually keep our backers updated, our team members educated, and my own narcissism satiated, I am hereby starting a blog series for all of my low-level endeavors developing the Elysian Shadows engine and toolkit. This will also serve as a changelog for our beta backers, once we start handing out test […] Read More

Elysian Shadows Live Stream #3 Progress

So we just had our third official Youtube livestream. Thanks to you guys, we had a great turnout. I believe we had about 100 simultaneous viewers at one point, including some fellow indie developers and our friends from the Dreamcast scene. If you missed the stream, you can still see it on Youtube:

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As promised, we will now release the relevent development posts from our private development forum for your reading pleasure and education.

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