Elysian Shadows
Posts by Falco Girgis

Merry Christmas – Cocktease Video

Merry Christmas to all of our followers. We have a quick update to prove once and for all that Elysian Shadows Is Far From Dead. {youtube}BT3nfU7E-qg|560|315|0{/youtube} We hope you all have a great holiday and happy New Years. Stay safe! Read More

Elysian Shadows Live Stream #3 Progress

So we just had our third official Youtube livestream. Thanks to you guys, we had a great turnout. I believe we had about 100 simultaneous viewers at one point, including some fellow indie developers and our friends from the Dreamcast scene. If you missed the stream, you can still see it on Youtube:

 {youtube}ecjtXlo89K0|560|315|0{/youtube}

As promised, we will now release the relevent development posts from our private development forum for your reading pleasure and education.

Read More

Z Layering/Buffering Predicament

Mentlegen, the last thing left before we are ready to enter the era of art-driven level creation and gameplay development is allowing the player to transition between z layers. Tyler and I did a considerable amount of whiteboarding on the subject the other day, and we believed that we had worked it all out:

Warning: fuck-ugly programmer art incoming! ;)

Read More

Elysian Physics Sandbox Part 1

I have been pretty busy over here at Studio Vorbis dual wielding the Engine and Toolkit this last week. In the interest of not destroying you guys with a 10 page article that nobody winds up reading when I'm done with all of this, I will be posting updates iteratively. As you should know, I am continuing my work with the physics sandbox. It is actually complete for the most part. Or at least as far as I am willing to take it at this point in the project. Full collision support for every layer, every important tile collider type implemented, mass aggregate physics working. The rest will come later (when everybody is off of their asses and working), so that I will not be halting all progress to implement a few very time consuming corner cases.

Read More